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Awards - AXIS 2026
AXIS Awards

Categories

Find the right category and understand how many entries you can submit.

AXIS Awards categories

AXIS categories are organised by medium, discipline and type of work — from craft and advertising to experience, innovation and impact.

Most categories are entered as either:

  • Single executions — a single piece of work

  • Campaigns — multiple executions united by one idea

Each category has specific eligibility requirements and submission rules. Before entering, make sure your work fits the category definition and media type outlined in the Call for Entries.

All entries must be submitted without agency branding and include a completed declaration form for each campaign.

Craft

Film

Judges will be looking for work that exemplifies the highest standards within its field, emphasising the viewer’s aesthetic experience.

They will evaluate how dedication to craft enhances the concept or advances its execution. This category highlights the significance of film craft, showcasing how a unified vision can elevate a creative idea.

Please note: Agencies cannot enter Craft categories 1-11 unless they are responsible for the crafting of the work rather than commissioning it.

1. Casting

On any screen. This category recognises excellence in casting. Specifically, where the selection of talent made a significant and powerful impact on the overall storytelling. This includes the selection of actors, dancers, singers, models, non-professionals, animals and other talent.

2. Production Design

On any screen or experiential.This category recognises excellence in the artful management of the visual elements that make up production design.

This includes set design, location builds, set dressing, in-camera SFX, wardrobe, and makeup—elements that collectively influence the overall look, feel, and atmosphere of the piece.

3. Cinematography

On any screen and including animation. This category recognises excellence in the quality and effect of cinematography.

All aspects of the cinematography will be considered, including style, artistic choices, camerawork, cinematic techniques, shot composition & lighting.

4. Editing

On any screen. This category recognises excellence in the technical and creative success of the edit.

All aspects of the edit will be considered, including timing, pace, visual dynamics, dialogue dynamics, sound integration, and overall storytelling.

5. Animation

On any screen. This category recognises excellence in animation. All aspects of the animation will be considered, including original application, style, aesthetic, and overall storytelling.

All types of animation—cel, stop-motion, motion graphics, and computer animation in 2D or 3D—will be accepted.

6. Visual Effects

On any screen. This category recognises excellence in visual effects.

All aspects of visual effects will be considered, including the conception and design of components to their technical success of compositing and integration into live-action plates—elements that collectively influence the overall look, feel, and aesthetic of the piece.

7. Direction

On any screen. This category recognises excellence in direction. Specifically, the translation of a script through a director’s vision and how well that vision has been achieved.

When deciding awards for this category, the jury will take into consideration the success of the entry across all the other craft categories (1-11).

Sound

Judges will be looking for refined sound design and strategic music integration across various media platforms such as TV, online, radio & gaming.

Their assessment will focus on technical finesse, seamless editing, and the overall impact of sound on the final production in commercial design and advertising projects.

Please note: Agencies cannot enter Craft categories 1-11 unless they are responsible for the crafting of the work rather than commissioning it.

8. Original Composiiton

On any screen. This category recognises excellence in the composition of original music.

The entry must have been created specifically and solely for a campaign. All aspects of the composition will be considered, including cohesion of the edit and its impact on the overall piece.

9. Best Use of Existing Music

On any screen. This category recognises excellence in the selection of an existing piece of music, specifically where the choice of music made a significant and powerful impact on the overall storytelling.

Both published and public-domain music will be considered.

10. Best Use of Adapted Music

On any screen. This category recognizes excellence in adapting an existing, published piece of music, specifically where the adaptation made a significant and powerful impact on the overall storytelling.

Both re-recorded or remixed versions of published or public-domain music will be considered.

11. Sound Design

On any screen. This category recognises excellence in sound design. The entry must feature an original recording that showcases technical excellence in recording, mixing, and the synthesis of samples and sound effects.

All aspects of sound design will be considered, including the cohesion of the edit and its overall impact on the piece, as well as the process of specifying, acquiring, manipulating, or generating audio elements, such as sound effects, location recordings, and atmospheric sounds.

Advertising

Art Direction

Judges will be assessing the influence of art direction on advertising, evaluating its role in achieving visual balance, composition and tone.

They will consider how the excellence in artistic direction significantly impacts the overall work.

12. Digital

Will be judged by how art direction and typography are used in the execution of digital ideas/platforms.

13. Experiential

The artistic direction and aesthetic of the production design, as well as the overall look, feel and atmosphere of the piece.

Includes set design, location builds, installations, brand experiences, exhibitions, retail design and real-world activations.

14. Print

Will be judged by how art direction and typography are used in the execution.

Art direction and/or typography must be an integral part of the execution and add to the overall idea.

15. OOH

Copywriting must be an integral part of the execution and add to the overall idea, reflecting the constraints and opportunities of the medium.

Copywriting

Judges will be looking for exceptional writing that elevates even the most straightforward execution into a remarkable place.

16. Film & Video

Judges will be looking for brilliant writing imaginatively brought to life.

17. Print

Copywriting must be an integral part of the execution and add to the overall idea.

18. OOH

Copywriting must be an integral part of the execution and add to the overall idea, reflecting the constraints and opportunities of the medium.

19. Radio

Judges will be looking for brilliant writing that leverages the medium, using the power of words and sound.

20. Digital

Copywriting must be an integral part of the execution and add to the overall idea.

21. Other

Great words that don’t have a home in any other category.

Design

Judges are looking at how design builds brands and/or new products, environments, or user experience.

How does the craft of design enhance the experience of the brand, product or space?

Has design been used as a tool for genuine transformation as opposed to simply adding aesthetic value?

22. 360

This category recognises visual design and identity that helps build brands. Not a campaign, but long-term design thinking around brand ID/livery/vehicle/packaging/communications/behaviours.

Entries may also demonstrate the design across other touch points like print, brand collateral, digital content, etc.

23. Product Tech

This category rewards a product that is either a piece of technology or has technology at the centre of the creative.

It is important that there is a strong idea and purpose driving the reason for the product. No gimmicks. Ask yourself what the product does? Is the world a better or more interesting place because it exists?

24. Product Non-Tech

This category rewards the design of a product.

It is important that there is a strong idea and purpose driving the reason for the product. No gimmicks. Ask yourself what the product does? Is the world a better or more interesting place because it exists? Example: Volvo Life Paint.

25. Experience

This category rewards design thinking which has led to the transformation of the customer experience when using a product, system, service, app or website.

Ask yourself what makes the work engaging and interactive? Is it improving the customer experience to drive business transformation? Does it make you feel something? Does it do all the above?

Entries should demonstrate the customer journey and touchpoints within that journey.

26. Publication

Individual or whole publication and editorial design in magazines and articles.

Includes covers, spreads, sections and supplements.

27. Image

Including photography, illustration and retouching.

Photography, illustration or retouching must be an integral part of the execution and add to the overall idea.

Digital Craft

Judges will be looking for digital craft that cuts through the digital noise with its design simplicity, form and function. Typically, work will have appeared in online, mobile or digital channels.

Judges will focus on inspirational design, aesthetics, execution, and user experience in websites, apps, games and utilities.

28. Apps & Platforms

Design of branded apps or digital platforms.

Includes platform elements of a site, mobile apps and desktop installations.

29. User Experience (UX)

Design practice of the consumer journey and experience that focuses on the emotional and behavioural response of a user to a digital product or service.

30. User Interface Design

The aesthetic composition, information architecture and visual design of an intelligent and engaging user interface for a website, mobile platform or other digital piece.

31. Game Design

Games with an advertising purpose only.

Design of games and gaming platforms. Includes virtual, immersive, VR and AR.

32. Website

Long-term site destination for a brand, product or service. Or short-term campaign sites made specifically to support a branded campaign. Single entries only.

Judges will consider ideas, utility/usability, interaction and emotional reaction.

 

TV, Cinema, or VOD

Above all, judges will be looking for exceptional ideas and storytelling for brands on screen, emphasising the power of effective narratives.

They will also place significant emphasis on flawlessly executed concepts that demonstrate meticulous attention to detail and creative excellence.

33. Less than 30 seconds

A less-than-30-second commercial aired on TV, cinema or video-on-demand platforms.

34. 30 seconds

A 30-second commercial aired on TV, cinema or video-on-demand platforms.

35. Over 30 seconds

A commercial more than 30 seconds long aired on TV, cinema or video-on-demand platforms.

36. Campaigns

A campaign of 3-5 commercial spots aired on TV, cinema or video-on-demand platforms. Each spot can be any length.

37. Long Form

120 seconds and above. It can be a short film, a feature film, a documentary using non-paid media, etc.

Only submit actual screen content.

38. Innovation in TV, Cinema, or VOD

Work that moves the category forward by introducing new thinking, innovation or progressive use of the medium.

Branded Content

Judges will look at how a brand has worked independently or in partnership with a content producer, distributor or another brand to create engaging content.

Work could cover the creation of content/programming or integration of a brand into existing or new formats by partnering with a media partner.

Judges will focus on the creative idea and the creative execution of that idea.

39. TV & Broadcast – Less Than 90 Seconds

Content/programming or integration of a brand into existing or new formats.

40. TV & Broadcast – Over 90 Seconds

Content/programming or integration of a brand into existing or new formats.

41. Branded Content Campaign

Three or more examples must have appeared to be eligible.

42. Music Content

Celebrating music content and creative musical collaborations.

Entries will need to demonstrate original production, promotion or distribution of music for brands; that is, work where a recording artist or platform is innovatively leveraged to communicate with consumers.

43. Innovation in Branded Content

Work that moves the category forward by introducing new thinking, innovation or progressive use of branded content.

Print

Judges will be looking for brilliant, innovative and effective examples of Magazine and Newspaper advertising.

Powerful ideas that communicate with immediacy and engagement.

44. Magazine
45. Newspaper
46. Print - Campaign

Incorporating a minimum of three executions.

47. Innovation in Print

This category celebrates ideas that move this category into new and exciting directions. Work that truly redefines the possibilities of print.

Out of Home

Judges will be looking for brilliant and effective examples of Out of Home creativity.

Powerful ideas that communicate with immediacy and engagement.

48. Out of Home Standard

Static or digital, billboard, street furniture, street poster or i-lite site.

49. Out of Home Special Build

Any conventional outdoor site that has been modified or adapted.

50. Out of Home – Non-Traditional

Single non-traditional idea which consists of small-scale special solutions, or live advertising.

Could be a pop-up shop, a stunt, an immersive experience or installations.

51. Out of Home - Interactive

Single execution where a user interacts with the outdoors through either their own tech device or one provided.

52. Out of Home – Campaign

Incorporating a minimum of three executions across a combination of single or multiple out-of-home formats including digital.

53. Transit

This category is for advertising on vehicles including cars, trains, buses, taxis, trucks, aeroplanes etc.

Includes the use of transit sites such as airports, stations, ferry ports, roads and driving tracks.

54. Innovation in Out of Home

Single execution where a user interacts with the outdoors through either their own tech device or one provided.

Radio & Audio

This category celebrates creativity for the airwaves and audio content.

Entries will need to demonstrate ideas that are wired for sound; that is, work that communicates a brand message through audio excellence, sonic innovation or superior aural storytelling.

55. Radio – 30 Seconds or Less

A commercial spot broadcast over a radio station, platform or streaming service that is 30 seconds or less.

56. Radio – Over 30 Seconds

A commercial spot broadcast over a radio station, platform or streaming service that is over 30 seconds.

57. Radio - Campaigns

A minimum of three spots.

58. Innovative Use of Radio & Audio

Recognises forward-thinking ideas that push the boundaries of the medium, using it in a new way to promote a brand or enhance the listener’s experience.

59. Longform Audio

This category is intended for longer form, branded audio such as episodic podcasts, or other paid-for long form audio formats.

Direct

Direct celebrates response-driven and relationship-building ideas.

Judges will be looking for ideas that have response or customer acquisition at their heart. By definition, Direct Marketing is any communication aimed at a precise target demographic and requires participation and/or interaction with clearly defined goals and measurable results.

Eligible work must have been genuinely and specifically created to solicit an enquiry, donation or order, or to create a contactable database.

60. Direct - Physical

Physical or door-drop. Include one example of the work exactly as it was delivered.

61. Direct - Digital

Digital advertising that requires interaction or a response with a clear call to action (not just awareness).

For example, emails, mobile ads, banners, social posts, direct online films. These will most likely drive you to an app or website/microsite or similar digital destination.

62. Direct - Broadcast

A piece of cinema, TV or radio communication.

Single entries only.

63. Direct - Campaign

Direct that is composed of multiple elements delivered separately.

Entries in this category must contain different media and will be judged on how successfully they have integrated the chosen elements or channels throughout the campaign.

64. Creative Use of Data in Direct

Entries should demonstrate how the application of data significantly formed the basis of the direct campaign’s strategy.

Entrants should also provide evidence of how their data-driven strategy helped to profile customer’s behaviour and segmentation, which ultimately led to successful direct marketing activities.

65. Innovation in Direct

Work that moves the category forward by introducing new thinking, innovation or progressive use of the medium.

Retail

Judges will be looking to celebrate retail innovation, technology, customer experience, and digital commerce, among other elements.

Most importantly, they will prioritise creativity across all levels of strategy, concept, and execution.

66. In-Store Print

Recognises the impact of printed materials on the shopping experience, brand visibility, and customer decisions in physical retail stores.

For example, aisle fins, floor graphics, decals, checkout media.

67. In-Store Digital

Recognises the effective integration of digital screens or in-store radio within physical retail spaces.

68. Out of Store Print

Recognises the impact and creativity of printed materials used in advertising outside of traditional retail environments, specifically driving people in store. For example, a letterbox broadsheet.

69. Out of Store Digital

Recognises executions that have successfully used retailer owned digital channels to meet a sales objective. For example, social media, EDM, e-commerce.

 

70. Creative Promotional Experience

Recognises creative promotional campaigns involving the distribution of product sample/s, or in-store product experience.

71. Purchase Experience

Methods of purchase that are centred around the consumer experience, where the purchase experience is inspiring or engaging, seamless or attractive.

Includes real-world and virtual experiences, or a combination of both; and retail, events or social experiences facilitated by digital technology.

72. Innovation in Retail

Work that moves the category forward by introducing new thinking, innovation or progressive use of the medium.

Digital Advertising

Judges will be looking for engaging, entertaining content that defies norms and leverages the full potential of online and technological platforms.

The focus will be on work that redefines advertising standards and enhances the overall concept, pushing the boundaries and capabilities of digital communication.

73. Online Advertising

Paid-for advertising, advertorials, and sponsorship online (including banners and pop-ups designed specifically to run online).

All entries must show the work in context where it was originally displayed. Note: this is not a category for video or film designed for TV that also ran online.

Single entries only.

74. Digital & Interactive Campaign

Should contain 3 or more separate pieces of work from one or more of the Digital Advertising categories.

Offline elements can be included with the minimum 3 digital executions if they help set the idea.

Judges will look at the quality of the digital ideas and how they contribute to the campaign.

75. Tech-Driven Creative

This category rewards a piece of work that is either a piece of technology or has technology at the centre of the creative.

It is important that there is a strong idea driving the work; this category is not technology for technology’s sake.

A good example of tech-driven creative is the Adoptable By PEDIGREE.

76. Use of Data in Digital

A digital execution or campaign that uses data to enhance the visualisation, storytelling, evolution, experience or impact of the idea.

Can include social data insights, real-time data or collection of data, etc. Includes any digital delivery medium or screen.

77. Innovation in Digital

Work that moves the category forward by introducing new thinking, innovation or progressive use of the medium.

PR/Experiential

Brand experience and activation celebrates creativity that brings brands to life.

Entries will need to demonstrate ideas that generate interaction; that is, work where consumer participation in an activity serves to promote a product or service.

This may be done using brand activation, sponsorship activation, launch events, sampling, below the line competitions, experiential, events, in-store advertising events, exhibitions and other vehicles, such as digital content produced from an activation.

PR celebrates creative work which successfully builds trust and cultivates relationships with credible third parties, utilising mainly earned-media tactics or channels to influence public dialogue and change perceptions and behaviours in ways that protect and enhance the reputation and business of an organisation or brand with its target audiences.

Judges will be looking for innovative ideas that have sway; that is, work that builds trust or engenders increased understanding between brands/organisations and their publics.

78. Brand Experience & Activation - Single

Any brand-owned experience, activation or immersive environment held in a public space.

Can be stand alone or within a bigger event. Includes pop-ups, stunts, guerrilla marketing, product demonstrations and the like.

79. Live Experience - Single

A branded live event or entertainment experience that features and promotes a brand.

Entries will be judged on their entertainment value for the target audience. Includes live shows, events, concerts, festivals or entertainment-focused brand-owned live experiences.

80. Brand Experience & Activation – Integrated Campaign

A campaign that uses multiple media, but is initiated, led or driven predominantly by a promotion or activation.

Entries must contain different media and will be judged on how successfully they have integrated the chosen elements or channels throughout the campaign to create consumer engagement that promotes a message, product, or service. Example: Emerson’s Tiny Pub.

81. PR - Single

PR generated from a single channel execution such as a press release, social post, print ad, partnership or stunt.

Judges will consider how the channel was used to raise awareness and influence public perception of a brand, product, or service or to change the behaviour of a targeted audience.

82. PR - Campaign

A campaign predominantly led by PR with executions such as media relations, social post, print ad, partnership, or stunt to raise awareness and influence public perception of a brand, product, or service or change behaviour of a targeted audience.

83. Innovation in PR

This is where new technology or an innovation pushes the boundaries of the status quo to generate, execute or support a PR campaign.

It could include artificial intelligence, virtual reality, robotics, gadgets, apps, products, a new process, etc.

Social Media

Judges will be looking for mobile-first concepts that ingeniously leverage social networks to convey a brand’s message, placing people and social thinking at the forefront.

With consumers constantly bombarded with online advertising, demonstrate how your work not only grabs their attention but also actively encourages engagement and interaction.

84. Social Media Campaigns

Campaigns that use social networking sites to create and/or enhance relationships with consumers.

85. Influence

Social initiatives or executions that use popular social media influencers or celebrities to engage with a target audience through that influencer’s specific style and audience.

86. Social Video

A single online video or content series specifically created for online social platforms.

The film must be shareable, likeable content that is likely to garner viral popularity.

87. UCG/Co-Created

Branded social activity that is derived from user-submitted materials or created to encourage contribution or collaboration from a community.

88. Tactical

Reactive and real-time social activity that uses a social platform to respond to world events, public affairs and other real-world activity in a meaningful, time-sensitive and creative way.

89. Innovation in Social

Work that moves the category forward by introducing new thinking, innovation or progressive use of social platforms or principles.

Media

Media entries will need to demonstrate an inspiring and innovative implementation of ideas.

That is, creative work that is enhanced and amplified by a unique creative channel strategy/media placement.

This may include use of data.

90. Creative Use of Media - Single

Includes use of all media types – traditional and non-traditional.

91. Creative Use of Media - Campaign

Entries will be judged on how successfully they have integrated the media throughout the campaign and how well the different media complement and build on each other.

Please show the multiple types of media used (for example, social, outdoor, screens).

Charity

Charity entries are work created for a registered charity. A registered charity is an organisation that appears on the NZ government’s charity register and operates under the Charities Act 2005.

Work for charities can only enter the charity categories and the craft categories (as per the craft rules).

Entries in the Charity categories are not eligible for the Grand AXIS Award.

Work not created for a registered charity cannot be entered into the charity categories.

Work created for Charities may also be entered into Craft categories, and Categories 12-27 within Advertising.

92. Magazine & Newspaper or OOH

Any piece of work that ran in magazines and/or newspapers or out of home.

93. Direct

Any piece of work that was intended to elicit a direct response from the consumer.

94. PR
95. Brand Activation
96. Digital
97. TV, Cinema, or VOD

Any work developed for TV, Cinema or VOD for a charity client.

98. Social Media
99. Radio
100. Campaign
101. Charity – Creative Use of Media

Work that is enhanced and amplified by a game-changing channel strategy/media placement.

102. Innovation in Charity

Work that moves the category forward by introducing new thinking, innovation or progressive use advertising to further charitable goals, fundraising, etc.

For Good

This category exists to encourage organisations to do good for the community, the country, or the world. To reward brands for being responsible, sustainable, inclusive or work towards creating a better and fairer society in some way.

This may be either part of their core business model or as an initiative, campaign or activation.

Work in this category could be defined as working towards any of the United Nations 17 Sustainable Goals.

Single or campaign entries will be accepted. It is not open to charities.

103. For Good – Positive Change, Commercial

Work paid for by a commercial brand that has a positive impact on society at its core.

Integrated

This category will only reward campaigns that include multiple channels with clear intent. Execution in every channel is outstanding, and award-worthy in its own right.

The cumulative impact of the campaign is more than the sum of its parts. Don’t enter just because you’ve got a multi-channel campaign.

104. Integrated

This category will only reward campaigns that include multiple channels with clear intent.

Execution in every channel is outstanding, and award-worthy in its own right. The cumulative impact of the campaign is more than the sum of its parts.

Don’t enter just because you’ve got a multi-channel campaign.

Special Awards

Entered Categories

The following categories must be entered but will be judged by the Executive Judges and/or International Judges.

Please note: CATEGORIES 103-105 ARE FREE TO ENTER.

105. Craft Emerging Talent

This category recognises an individual—such as the director, editor, cinematographer, 3-D/2-D designer, animator, composer, sound designer, or arranger—who has worked at their chosen craft for less than five years.

Entry to include THREE pieces of work or less, at least one has to be commissioned by a client.

106. Advertising Emerging Talent

This category is for individuals or teams who have been in the business or placement for two years or less.

The individual or team must be in full-time employment.

Self-nomination is allowed. You must be able to prove that you have been in the industry for less than two years.

107. AXIS Student Challenge

The Axis Student Challenge encourages and celebrates emerging creative talent in the advertising industry.

Entrants must be full-time students in advertising, design, visual communication, mass communication, marketing or a related discipline, and studying at least 20 hours per week.

108. Agency of the Year

Entering the Agency of the Year Category requires the entrant to provide a complete list of entered work, identifying distinct

Campaigns or Bodies of Work entered in AXIS and providing entry numbers for all individual entries attributable to each Campaign.

Agency of the Year

Please note: THIS CATEGORY MUST BE ENTERED TO BE CONSIDERED.

Agency of the Year celebrates the best performing agency at AXIS with the best work awarded in the show across a range of clients. Rather than reward volume, this award recognises quality and breadth to take home the ultimate prize on the night. The top four performing campaigns (or elements of a campaign), across at least 3 different brands, are allocated points across entries (single or campaign) entered into categories 12-104.

The highest ranked metal achieved by each campaign is attributed points which are aggregated to a total score.

Points will be allocated as follows:

  • Grand Prix 35 pts
  • Gold 15 pts
  • Silver 7 pts
  • Bronze 3 pts

In the event of a tie on points, the International Judges will award the winner from the tied agencies.

108. Agency of the Year

Entering the Agency of the Year Category requires the entrant to provide a complete list of entered work, identifying distinct Campaigns or Bodies of Work entered in AXIS and providing entry numbers for all individual entries attributable to each Campaign.

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